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Watanabe, Katsutoshi

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Watanabe, Katsutoshi Empty Watanabe, Katsutoshi

Post  Yoshikazu Sun Oct 02, 2011 11:09 pm

Strength: 50
Spirit: 50
Speed: 50
Defense: 50
Stamina: 100
Reiatsu: 200

EP currently Available / Total EP Earned: 0 / 600

Skills

  • Zanpakutō Resonance: Advanced (100)
  • Kidō (Bakudo): Master (200)
  • Zanjutsu: Intermediate (50)
  • Reiatsu Perception: Basic (20)
  • Hakuda (Hand-to-Hand): None
  • Hohou: Beginner (10)


Last edited by Katsutoshi Watanabe on Mon Oct 03, 2011 4:49 am; edited 2 times in total
Yoshikazu
Yoshikazu

Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 30
Location : In The Rose Bush

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Watanabe, Katsutoshi Empty Re: Watanabe, Katsutoshi

Post  Yoshikazu Sun Oct 02, 2011 11:10 pm

Reserved for plot threads
Yoshikazu
Yoshikazu

Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 30
Location : In The Rose Bush

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Watanabe, Katsutoshi Empty Re: Watanabe, Katsutoshi

Post  Yoshikazu Sun Oct 02, 2011 11:10 pm

Techs:

Tech One wrote:
Name: Sabure Kousen

"Appearance":

Effect: Sabure Kousen uses the same concentration of energy, just like a cero. Unlike a cero though, the entire form of the beam is sand like and comes out of the index finger, which Katsu manipulated upon entering his fullbring. Sand begin to cover Katsu's finger, much like a thin covering and begins to emit energy, which begins creating a tiny spherical body over the tip. This little ball is the 'baby' of the Sabure Kousen, or Sand Beam (which is loosely translated), with further energy usage, it can be fired. After it becomes fully charged, it is fired, much like a cero - a straight beam firing directly out of Yoshi's pistols. Much like the cero, it increases spirit upon hitting the foe, which is a +20 spirit boost on impact. If the hit is successful and is a major hit, it should eliminate limbs, or completely 'cake' the enemies limbs in sand, rendering them useless.

Cost and Limitations: 5 Stamina Per Use, One Use Per Turn. Has No Limitation Post Wise, Until Stamina Is Depleted. Can only be used at 5-35ft. distance from enemy. May not be used under 50% stamina.

Level: Shikai and Bankai

Tech Two wrote:
Name: Satetsu Yari

"Appearance":

Effect: This ability, Satetsu Yari (or Iron Sand Spear, loosely translated) is the concentration of sand from Katsu's bankai or shikai. However, the form of the reishi particles are manipulated to appear in the same shape as a lance (similar to Ulquiorra's Lanza del ralampago), and only a few can be created at a time, as said in the limitations area. Yoshikazu, allows a thin layer of sand to envelop his hands, which then allows him to begin concentrating the energy and manipulating it into the form of a spear that is about 5 meters long. If the ability is successful and thrown at the appropriate range, it could do quite some damage, and possibly even disable some limbs - for at least one post, or possibly even consume an enemy in the explosion it creates, upon impact.

This is where the more 'complicated' stuff comes into play, involving defensive differences and range differences and so on. If an opponent has 10 more defense than Yoshi, and the spear make contact, they are not going to do as much damage on an enemy as they would if it was 20 below, or 20 above. 10 Below and 10 above is practically the same defensive stat, therefore the ability does minimum damage, but when those numbers are changed, the variable for damage is changed as well. If the enemy has -20 defense as opposed to Katsu's spirit, or even lower, the ability will do maximum damage, and will have a 90% chance of disabling a single limb, for at least one post, or even killing an enemy (depending on their situation). If the persons defense is 20+ Yoshi's spirit, then the ability will do very little damage, and may even just bounce off the opponent, or de-partical-ize (made up word of awesomeness) in front of them. As for distance variables on damage, they are as follows. At 1-10 feet, there is a 100% chance of hitting an opponent. At 15ft. there is a 50% chance of hitting an opponent; and at 35ft. there is an even lower chance, which is approximately 30%.

Cost and Limitations: 10 Stamina Per Spear, Allowed up to 5 Spears Per Turn. Can Be Used In Threads Till The Point of Depletion of Stamina. May not be used under 50% stamina, and can only be used at 15-35ft. from the enemy.

Level: Shikai and Bankai

Tech Three wrote:
Name: Sabure Guujin Ude

"Appearance":

Effect: Sabure Guujin Ude (Sand Puppet Arm) is a more advanced concentration of Katsu's reishi being converted into the form of sand. As he uses it the sand flows behind him like an ocean, leaving a puddle underneath him as well - as the 'birthplace' of the sand. It sprouts up behind him in two different 'stalks' parallel to each of Yoshi's actual arms. As they come into existence, they are shown as giant sand arms with black claws at the very end of them, and they are capable of ripping any enemy to shreds or just completely crushing them (given a stat difference). The sand limbs are controlled by Kat's brain/actual limbs, meaning if he uses his brain and thinks of punching, then punches - so do the arms. The arms are, in total, about 25 ft. long, but that also incorporates its length out of the ground. The entire 'stalk' is 25 ft., while the actual part of the arms used for combat are roughly 10 ft. long.

Now comes the technical stuff, dealing with stat differences. The spirit stat dictates the damage done by these limbs, meaning that in a battle it is usually spirit v.s. defense. If Yoshi strikes an enemy with these limbs and they have more than 30 defense less than his spirit, they are crushed, killed, maimed or mortally wounded. If there is a spiritual attack fired at it to stop it, which has say 50-60 spirit, it will go into the arms and will more than likely knock them off-course, momentarily. The only thing really stopping his arms from attacking would be a very high spirit based attack or very high defense, and seeing as Katsu has 50 spirit, it would take 40+ spirit or defense to completely stop the attack.

Cost and Limitations: 10 Stamina Per Use, Two Uses Per Post. Can be used as many times in a thread as possible, given the 5 post difference between the usage. Maintained for three posts. Gives no special benefits, also uses spirit as the governing stat for attacks

Level: Shikai and Bankai

Tech Four wrote:
Name: Sabure Guujin

"Appearance":

Effect: This ability is essentially like Sabure Guujin Ude, with the exception that is is two full puppet creatures and not just limbs. The summoning of the beasts is similar as well, in the way that Katsu creates a ring of sand under his feet, more of a puddle, and then allows more 'stalks' to appear. Again, the two stalks spawn parallel to his arms, but instead of creating arms, they create their own individual sphere. The spheres grow as Kat pumps energy into them, and they begin to, after a while, resemble monsters (like in the picture given). After the puppets develop they are approximately 20 ft. tall, and weigh around 500 pounds, but that doesn't limit their speed. They are fast, as fast as Katsu himself, and they can land blows like he can too. That means they use the same spirit and speed stat as Katsutoshi, giving them 50 spirit and 50 speed - making them very deadly. They are also controlled the same as the Sabure Guujin Ude, with his mind and actions - imitating them both.

Now comes the technical stuff, dealing with stat differences. The spirit stat dictates the damage done by these puppets, meaning that in a battle it is usually spirit v.s. defense. If Katsu strikes an enemy with these puppets and they have more than 30 defense less than his spirit, they are crushed, killed, maimed or mortally wounded. If there is a spiritual attack fired at them to destroy them, which has say 50-60 spirit, it will go into their bodies and will more than likely knock them off-course, momentarily. The only thing really stopping his puppets from attacking would be a very high spirit based attack or very high defense, and seeing as Katsu has 50 spirit, it would take 40+ spirit or defense to completely stop the puppets.

Cost and Limitations: Katsu loses 9 stamina per clone that he creates, also, every round these 'puppets' are maintained, Katsu loses 4 stamina, for each clone that is still standing.. He is capable of controlling the minds of the puppets, but they also rely on his mental state. If he is angry or upset or unfocused, the puppets will mimic his emotions and his actions, becoming very useless in battle. If they are not in combat, Yoshi only uses 5 stamina per clone to summon them, and loses 2 stamina per turn they are up (because they are not fighting).

Level: Shikai and Bankai

Tech Five wrote:
Name: Mokushi Uxe-Bu

"Appearance":

Effect: Mokushi Uxe-Bu (Apocalypse Wave) is another manifestation of Katsu's reishi as sand, in a more destructive way. He begins to fabricate seven spheres of reishi around him, and slowly begins to manipulate them. It takes a bit of time, but after the given time period of around a minute or so, they begin to create spherical objects of sand - capable of destruction. Upon his control/request, the sand spheres will collapse, shattering on the ground - covering it with sand. From here, he is capable of making the concentration of sand larger or smaller, whichever he wishes - and make it into a 'wave' around him. This wave circles around Katsu, awaiting his command, not damaging anything till requested. With a motion of his hands he can send the wave out in all directions, hitting anything in its path, up to 20 ft. in the air and 20 ft. below it (in total the wave is 40 ft. tall). The tips of the waves are spiked, capable of impaling an enemy or just grazing them - still drawing blood.

And here is the technical stuff, dealing with stat differences. The spirit stat dictates the damage done by these waves, meaning that in a battle it is usually spirit v.s. defense. If Katsu strikes an enemy with the waves and they have more than 30 defense less than his spirit, they are consumed, impaled or totally destroyed. If there is a spiritual attack fired at it to stop it, which has say 50-60 spirit, it will go into the waves and will more than likely knock them off-course, for a few minutes. The only thing really stopping his waves from attacking would be a very high spirit based attack or very high defense, and seeing as Yoshi has 50 spirit, it would take 40+ spirit or defense to completely stop the waves - with spirit it would destroy the waves, with defense it would just hit them and dissipate.

Cost and Limitations: 15 Stamina Per Use, Two Uses Per Post. Can only be used once in a thread, and is only maintained for two posts. Gives no special benefits, also uses spirit as the governing stat for attacks

Level: Shikai and Bankai
Yoshikazu
Yoshikazu

Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 30
Location : In The Rose Bush

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Watanabe, Katsutoshi Empty Re: Watanabe, Katsutoshi

Post  Yoshikazu Sun Oct 02, 2011 11:17 pm

Techs 1-5 awaiting approval.
Yoshikazu
Yoshikazu

Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 30
Location : In The Rose Bush

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Watanabe, Katsutoshi Empty Re: Watanabe, Katsutoshi

Post  Miki Tenshi Sun Oct 02, 2011 11:36 pm

Stats approved. I will review Techs in a bit.
Miki Tenshi
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Join date : 2011-09-28

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Watanabe, Katsutoshi Empty Re: Watanabe, Katsutoshi

Post  Izumi Tenshi Mon Oct 03, 2011 8:54 pm

Techniques are approved.
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Watanabe, Katsutoshi Empty Re: Watanabe, Katsutoshi

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